Stories of the Scarlet Skye
Hu Po
Over the years, many different spirits or beings have come to living in shapes and lifestyles similar to that of humans. For the sake of time, I am only going to discuss ones that can be found in the general vicinity of the Scarlet Skye's travels.


  • various

  • You humans have so many different names for races that I've long since given up keeping track of them all. Pardon me.

Felid ~ cats

  • Felixis

  • These cat people closely resemble humans. The only distinguishable difference is that these beings often have ears and a tail that look like a cat's, and sometimes wiskers, or a similar nose.
  • Felforti

  • These beings look as though someone took a cat and made it a bipedal, humanoid-like creature. Their bodies are covered in fur like their feline ancestors. They're very agile and well balanced.
  • S'mant

  • Descended from Tigers, these people originally only inhabbited a small island in one of the great lakes. But times change, and now it is not uncommon to find these people spread across the modern world.
  • S'mont

  • Relatives of the S'mant, but descended from panthers, these people keep to their own quite a bit more than their fellows. Their villages remain small and little is known about where they are or what their ways of life are like.

Canid ~ dogs

  • Woofsens

  • Like the Felixis, these creatures closely resemble humans, but with characteristics of canines. Oft they bear dog-like ears and/or tails, and a keen sense of smell.
  • Canforti

  • These beings look as though someone took a dog and made it a bipedal, humanoid-like creature. Their bodies are covered in fur like their canine ancestors and they often live in groups or packs.
  • Ulfsm'n

  • Larger than humans and often bulking, these creatures resemble the old legends of wolf-men, or werewolves. Some remain wild and inhabit dense forest areas, others have adapted and moved to cities.

Leporid ~ bunnies

  • Haress

  • Something of a cross between humans and hares, these creatures are often bipedal with long ears, small noses, short tails, and powerful leg strength.

Mustelid ~ rodents

  • Mounders

  • These creatures usually stand three to four foot high and can switch between maneuvering on two legs, or all four. They have brown skin, sometimes covered in a short, course layer of fur, depending on the breed, and snouted noses. Like their ancestors, the moles, they dig mounds to live in. They do not appreciate being confused with others of a similar shape and vehemently oppose any who would move into their territory.
  • Dammers

  • These flat-tailed creatures usually grow to four foot high as well, but often sit or stand with their haunches bent and so appear shorter than they are. Rivers, streams, and sometimes lakes are the areas where these creatures prefer to build their homes, called dams. They do not appreciate being confused with others of a similar shape and vehemently oppose any who would move into their territory.
  • Burrowers

  • These territorial groundhog-creatures often do not grow beyond three feet tall, but they will stand to that full height if approached properly or seen from a distance. They burrow underground and build tunnelsystems to rooms in the manner that humans build hallways to rooms. They do not appreciate being confused with others of a similar shape and vehemently oppose any who would move into their territory.

Cervid ~ deer

  • Carims

  • These caribou-people live in the northern mountain forest areas.
  • Deerim

  • These deer-people live in mid-country forests for leisure or else have adapted to cities. Those who remained in the forest have a close bond with the Elves and other Dreonac peoples.

Pterodid ~ bats

  • Crinocks

  • While these bat-people are mamalian in make up, they've also managed to grow membrane-like flaps of skin from their arms down the sides of their bodies, giving them the ability to at least glide, and in some learned cases fly. (The ability to fly highly depends on their upbringing and personal strength.) They prefer to avoid bright sunlight, as they have sensative eyes, and have a highly developed sense of hearing. Their diets consist mostly of fruits.

Fringillid ~ birds

  • Finchers

  • These slightly-built bird-people are almost all narrowly built and gifted with flight. They have wings instead of arms, but their articulation is as good as any human. These creatures are often gifted with good voices and occasionally spell-song abilities. Their food of choice is seeds.

Hirundinid ~ more birds

  • Swallowkin

  • Swift flyers, these bird-people have grown arms over the years, in addition to their wings, which shifted slightly back. They tend to prefer temperate climates and if the local weather gets to cold, they may move to warmer areas. Their food of choice is insects.

Falconid ~ birds of prey

  • Fawlks

  • Hulking bird-humanoid creatures who grow to between five and seven feet in height. They move with the speed and agility of their hunter ancestors, the falcons, and prefer dishes entirely of meat.
  • Daedalins

  • Human-looking beings who have wings (as strong as those of raptors) on their backs, and hollow bones. Their diet is omnivorous, but their appetites are large.

Iguanid ~ lizards

  • Chamelocks

  • These narrow beings are bipedal, mostly resemble humans, and grow to between four and five feet tall. They often have spines instead of hair. While they would consider themselves omnivorous, their choices tend away from most meats. Depending on their heritage, these creatures can be born with an ability to change the color of their skin, or a tendency toward illusion magic.

Salamandrid ~ more lizards

  • Newtrinos

  • Smaller in stature and body mass than the Chamelocks, Newtrinos tend to spend their time secluded from the rest of the world, either in quiet contemplation, in search of knowledges or wisdoms, or else sunning themselves in their mother-element of warmth (be it in the sun, or by a fire). Some have been known to go to great lengths to avoid interaction with others, even going so far as to shed limbs if captured.

Saurens ~ really big lizards

  • Kappa

  • Once a grand old species of predator monsters from the east, it is rare to find an original Kappa these days. However, one very old one is master of a small kingdom of them on the floating island of Coeli. They tend toward a more human-looking body these days, but they are still predators at heart. Keeping their company is best done only if one is well armed.

Crocodylid ~ more big lizards

  • Jawbreakers

  • These strong people are built with a greater serving of muscle than most humans can ever accomplish. Their jaws alone are known to be three times stronger than most men's armstrength. These slow predators live in small communities, usually within human cities, and take jobs doing things most others would not care to do. When not seeking a new meal, or lounging, the like to pad their pockets.

Theraphosid ~ spiders

  • Tarants

  • These spider-people don't often venture into modern culture, choosing instead to inhabit caves, caverns and other unoccupied areas in wastes or deep woods. Most of them are ill-tempered, as they don't keep companionable company. The only people who encounter them either come away with horror stories of almost being eaten, or don't come back at all.

Viperid ~ snakes

  • Nagas

  • These snake-people live in tribal communities, often away from other populations. As carnivores, they tend to feed on large forest or jungle animals, but will occasionally settle for a human or human-like creature if nothing else is available. This has led to the horrendous rumor that all snake people are naturally bad. If a group of Nagas are discovered, the chances are high that they will be hunted down and terminated because they are perceived as a threat. Because of this, they keep to themselves.

Dreonac ~ nature oriented races

  • tree spirits

  • These creatures inhabit old forests and can change their appearance according to their environments. Sometimes they appear as trees or shrubs, sometimes they appear as small flowers or flower-like-creatures, sometimes they appear as various creatures - mundane or legendary, and sometimes they even appear humanoid. One of my old friends tended to take the appearance of an ancient and very large stag.
  • Elves

  • Distant descendants of various tree spirits, Elves can take different shapes and traditions based on their demographic. The Elves who originated in the Evergrowth Forest are the ones to most likely to be encountered if you're traveling with the Scarlet Skye.
    • High Elves

    • Considering themselves the noblest descendants of the ancient forest spirits, High Elves often inhabit cities of their own kind and do not associate with the outside world if they can avoid it. They have close ties to nature.
    • Earthen Elves

    • Not quite as concerned with racial purity as their High Elf fellows, Earthen Elves may come from traditional blood lines, or from newer, mixed lines, sometimes intermingling with "lesser" races. These eleves may inhabit small cities of their own kind - usually in a forest area, or venture out into the rest of the world to live among other creatures.
    • Lesser Elves

    • Some elves fancy themselves so in tune with nature that they actually prefer to become closer to it. As such, they interbreed with various plants or animals (a la their occasional ability to shape shift), and produce creatures which are mostly plant or animal (whichever they were conceived with), but still slightly elf. They are not allowed into any High Elf cities, but may or may not be tollerated by Earthen Elves.
    • Dark Elves

    • The name of this race is derived from their tendancy to be mobile only during evening and night hours. Dark Elves were descended from Forest Spirits that were nocturnal and their natures often tend that way as well. Their level of interaction with other elves depends on each one individually, and how pure their blood lines are.
  • Nymphs

  • These spirit creatures can switch between vegetation shapes and humanoid shapes at will, and are often tasked with some job or another that has to do with the natural world. They don't get along well with any species of elves because Nymphs are in some ways more like the forest spirits the elves are descended from, however, the elves would say that Nymphs are nought but watered down versions of the great spirits which their ancestors were.

Rare Cases

  • Faeries

  • While Elves are closesly bound to their ancestry of forest heritage, Fae do not claim any sort of special ancestry other than themselves. Their magical abilities are vast and can take almost any form. Even the weakest of faeries are often gifted with magic, often with illusions of some sort.
    • High Fae

    • These creatures closest resemble High Elves in both appearance and nature. They concern themselves greatly with appearance and manners, and will not tollerate any insult to either. I believe High Fae tend to make their cities in alternative realms, but from time to time will journey into the realm we inhabit. (Alas, I do not know the reasons for such encounters.)
    • Fairies

    • These creatures can varry in size from a few inches, to three or so feet. They often have an appearance like that of a human child, sometimes with slight variations that make them seem other-worldly or etherial, such as misshapen ears, noses, eyes, or they may bear wings. They don't concern themselves with the comings and goings of the High Fae unless it pertains to them, and prefer to spend their days playing.
    • Pixies

    • These creatures are slightly more concerned with mischief than Fairies, and may go so far as to cause slight harm if it means they can amuse themselves. They often live in packs, in places where they can easily hide.
  • Goblins

  • A strange race unto themselves, Goblins have entire cities built underground with magic that varies according to their rank and nobility. It is said that the noblest of Goblins can create illusions so vast that they feel real. As such, they pride themselves on impossible settings. A visit to a Goblin city may give the appearance of broadest daylight or the clearest of moons, despite the entire city being subterranean.
  • Fomorians

  • Descended from a West Oriens species similar to Faeries and Elves, Fomorians were forced into sub-aquatic dwellings for a great many centuries. As Goblins live below the ground, so these creatures build entire cities under water. That is not to say the cities are aquatic. They live in dry cities, and have found ways to capture air from the surface and filter it down into their homes. Some of them are as mundane as most humans, the only difference being their ancestry. Others are very gifted in magic. Some of the magically gifted Fomorians of the past actually found ways for their people to dwell within water, as fish do, and so a sort of sub-species was created. However, Fomorians are too proud to differentiate and treat all of their own with equality no matter if they have gills or not.
  • Tengu

  • Mountain-dwelling creatures that oft adopt avian-like qualities. These fierce spirits are often blamed for turbulent weather and conditions that travelers encounter while trying to cross mountains.
  • Minotaurs

  • I will have it known that I did not personally know Asterion, the first beast to be called a Minotaur. However, from what I have read of him, it seems to me he was an Arch Mage who adopted a partially human guise in an attempt to appear as a god-like being to those who were easily swayed. I have since come across various other bull-human mix creatures and all of them have peculiar physical attributes and sometimes magical ones. They fit in better among the common folk of goblin cities, but from time to time one comes above ground for some reason or another.
  • Cygni

  • Over the years, many different beings have been cursed into assuming a form alien to them. Any such un-naturally formed creature is considered a Cigni, and there ought to be at least one if not more triggers that can change it back into its original form, if it is discovered. Some Cygni can change back into their original forms for temporary periods.
  • Unicorns

  • Often these creatures are consorts of High Elves. As with many spirit creatures, they have a high capacity for magic, and can shape shift at will.
  • Sphinx

  • It is unclear to me where these creatures originated, however it has long been held that their loyalties are eternal and that once bound to a duty, a sphinx will fulfill it no matter what.
  • Dragons

  • There have been more of my kind in the world than I care to recall. We vary from one to another almost all of the time, and the more differences we carry, the more creative our offspring become. Alas, in these days, there are precious few of us left in the world. I fear we may indeed be a dying race.
  • Mermaids

  • Inhabitants of various bodies of water, these half-fish creatures descended from a branch of sirens. The latter have almost entirely been killed off in these modern times, but mermaids were able to adapt to the modern world.
  • Angels

  • A race of etherial beings that (like High Fae) tend to inhabit worlds beyond our own. Most serve a being that they claim is omniscient and omnipresent and strive for the bettering of our world. Most angels go unnnoticed and tend to be humble creatures.
  • Demons

  • The polar opposites of Angels, Demons largly inhabit a world beyond our own as well, but strive for the worsening of our world. More of them slip through the cracks than humanity would care to admit they've noticed.
  • Djinn

  • A race that exists with allignments somewhere between angels and demons, it is unclear to me if they inhabit a world beyond our own or are existent in ours exclusively. I do know that they hide their own well and don't care to be bothered.
  • Genies

  • Spirits of either angelic, demonic, or jinn origin that are bound to an item as a means of punishment or captivity. If discovered, the genie in question is bound to grant the wish of whomever releases it, however the release is never a permanent one and as such, many genies are often bitter about the carrying out of the wishes they have to grant. Caution is highly recommended when dealing with them, as they will play on words and twist intentions.

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Stories of the Scarlet Skye 2015-2019 Aurora Cannon. All rights reserved.